Context
A network of public schools wanted to raise teachers' and digital coordinators' awareness on digital pollution and the growing environmental impact of digital in education.
Sector backdrop. Education and research institutions combine large user populations, very long device life cycles and significant scientific-computing workloads. Their Sustainable IT story is also pedagogical: what they measure and publish shapes how the next generation of professionals will think about digital impact.
Approach
- Evolution of digital from 1990s computer rooms to AI-era data centres.
- Full lifecycle of equipment and impact on natural resources.
- Comparisons of streaming, social networks, cloud and online gaming.
- Playful Green IT workshop with CO2 calculations and best practices.
Why this matters
Awareness workshops only work when they translate into changed habits. The most reliable predictor is that participants leave with concrete actions tied to their own job, not generic advice that could apply to anyone.
A few patterns came out of the engagement that tend to repeat across organisations of similar scale: teams engage far more when they see numbers from their own organisation, not generic averages.
How the MIKUJY platform supported the work
The MIKUJY platform was used end-to-end to structure the engagement, host the data and consolidate results in dashboards the teams could revisit at any time.
More specifically, the Gamify module fed the awareness workshops with the organisation's own numbers and challenges, so participants could engage with their real footprint rather than generic averages.
MIKUJY consultants brought hands-on professional support throughout the engagement, facilitating workshops, validating data and helping translate the platform outputs into a concrete action plan.
Want a similar trajectory?
MIKUJY helps organisations turn digital sustainability as an educational topic into a measurable, governed and recognised Sustainable IT programme. Reach out to discuss your context and goals.